MSFS World Update NZ
Just finished watching the Twitch MSFS Dev discussion, always great to see some real involvement from the developers, I guess the questions are screened a bit, but Jorg's openness is a joy to behold!
The important bit was the info on the upcoming World Update 12, New Zealand. This will release 24 Feb NZ time. Jorg did mention the involvement of the NZ govt, I'm glad (but not surprised) to know that LINZ have made it easy for them to source local data. The new mesh looks incredible, this will be the first representation of NZ in any sim with all the pointy bits as default.
The 'bespoke' airports are pretty much exactly as expected:
A bunch of photogrammetry cities:
I'm still not 100% sure about photogrammetry, but I am looking forward to seeing it in this update.
There are a lot of good POIs which I won't list:)
NZA is obviously ready to release NZCH to coincide with WU12, this does look great from the latest previews.
Plenty of scope for local developers, I am excited for this, even though nothing has changed for me -- some very interesting comments from Jorg today on developer access to the Marketplace, this has always been a priority for me, and there was some good/bad news from Jorg. Good, in that they do intend to solve the issue with allowing more devs onboard, and bad in that there is a definite prioritisation based on what people are taking about online, which really means what devs are announcing. This is a bit of a chicken and egg situation for me, do I continue developing through my own store only (frankly not enough to live on) in the hope that I will eventually get access to the Marketplace...
Still, it's great to be able to get really excited about the future of NZ simming!
The important bit was the info on the upcoming World Update 12, New Zealand. This will release 24 Feb NZ time. Jorg did mention the involvement of the NZ govt, I'm glad (but not surprised) to know that LINZ have made it easy for them to source local data. The new mesh looks incredible, this will be the first representation of NZ in any sim with all the pointy bits as default.
The 'bespoke' airports are pretty much exactly as expected:
- Orbx's previous projects from FSX/P3D:
- -- NZGS Gisborne
- -- NZMF Milford Sound
- -- MZMJ Martin's Bay
- -- Quinton Lodge
- -- NZWR Whangarei.
- A few from NZA:
- -- NZQE Gorge River
- -- NZRO Rotorua
- -- NZTL Tekapo
- -- NZWS Westport
A bunch of photogrammetry cities:
- Christchurch
- Hamilton
- Nelson
- Queenstown
- Tauranga
- Wellington
I'm still not 100% sure about photogrammetry, but I am looking forward to seeing it in this update.
There are a lot of good POIs which I won't list:)
NZA is obviously ready to release NZCH to coincide with WU12, this does look great from the latest previews.
Plenty of scope for local developers, I am excited for this, even though nothing has changed for me -- some very interesting comments from Jorg today on developer access to the Marketplace, this has always been a priority for me, and there was some good/bad news from Jorg. Good, in that they do intend to solve the issue with allowing more devs onboard, and bad in that there is a definite prioritisation based on what people are taking about online, which really means what devs are announcing. This is a bit of a chicken and egg situation for me, do I continue developing through my own store only (frankly not enough to live on) in the hope that I will eventually get access to the Marketplace...
Still, it's great to be able to get really excited about the future of NZ simming!
well I for one can't wait to see what you'll build for us when you DO get the green light, good luck and God's speed 













