cowpatz wrote:So can older FSX sceneries be converted over with the new P3D SDK? Assuming it has no FS9 objects.
Good to see you getting some deserved attention on AirDailyX Che.
What inspired you to do Bellingham?
It depends on how they are made. If the models/ground polygons are made in Gmax for example they will be very hard to convert to a newer P3D format. I'm not sure if you can convert Gmax files to 3Ds Max. But you could use Model Converter X to convert them which might take a while, though they could have a batch option I'm not sure. I use 3Ds Max for all my modelling, so I can simply open the older .max file in a new version of max with the V3 SDK installed and export it with the new P3D V3 features. Though with buildings I use the FSX materials because there isn't much difference. It's only ground polygons that needs to be converted, there is a big gap between FS2002 and P3D V3!
I'm living back in Vancouver now after living in NZ for the last year. Have been over here for the last 4 months, my wife is from Vancouver so that's why we are back here. Bellingham is 15 minutes drive from us just across the border and Allegiant Air have cheap flights to Vegas from there. Me and the Mrs have Vegas trip every now and then. Thought it was a nice little airport last year so decided to develop it since no one else has.