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PostPosted: Tue Jan 06, 2015 9:10 pm
by Kelvinr
just seeing if there is anyone here who wants to come and try out this experience. I got it working well enough I think. so, anyone want to come get a coffee or tea or water and have a go?

PostPosted: Tue Jan 06, 2015 9:49 pm
by Ian Warren
Kelvinr wrote:
QUOTE (Kelvinr @ Jan 6 2015,10:10 PM) <{POST_SNAPBACK}>
so, anyone want to come get a coffee or tea or water and have a go?

Little to far for me smile.gif but would love to try a toy like that out .. what happened to the cheese and wine and beer board biggrin.gif

PostPosted: Wed Jan 07, 2015 8:49 am
by cowpatz
Kelvin when using the rift how do see the keys on your keyboard or charts etc?

PostPosted: Wed Jan 07, 2015 9:00 am
by Kelvinr
cowpatz wrote:
QUOTE (cowpatz @ Jan 7 2015,9:49 AM) <{POST_SNAPBACK}>
Kelvin when using the rift how do see the keys on your keyboard or charts etc?


I use hardware switches for functions so rarely use keyboard. bit tricky for charts but I'm toying with options but at present best way would be GPS as it's all in the cockpit. it's still in early stages but the experience is far beyond the 2D plane. it's just a different way to see FS on the PC.

Cheers

Kelvin

PostPosted: Wed Jan 07, 2015 1:41 pm
by dart15
Too far for me too unfortunately.

I had the opportunity in discussion with a game developer late last year of experiencing the Rift and appreciating its potential. The resolution was not particularly high though and I understand that its a WIP but where is it currently sitting in that regard?

PostPosted: Wed Jan 07, 2015 4:02 pm
by Ian Warren
One off the things Kelvin pointed out is having all controls at your finger tips, I can see why he is selling his radio stack .. ya do need your peepers for that, so maybe not an advantage as yet for FS - would suit the combat simmer tho.

PostPosted: Wed Jan 07, 2015 4:37 pm
by Kelvinr
actually Ian I'm selling the stack because I'm making custom panels. I will use switches and encoders without the lid screens because I will have the screens in the Sim to display the output thus no need for the stack. as long as each function can have an external input such as potentiometer, switch, or encoder, then it can all remain inside the headset.

@dart
in my opinion the Rift works well because it is best used as a seated experience.

as for visuals for simming then all it needs is sharper, higher resolution with strong antialiasing. for now it's about the experience and potential for where it will be in a year or so. you just have to put it on your head to start believing.

PostPosted: Wed Jan 07, 2015 4:46 pm
by Timmo
Remind me where in NZ you are Kelvin?

PostPosted: Thu Jan 08, 2015 3:28 am
by AdrianPetford
Ian Warren wrote:
QUOTE (Ian Warren @ Jan 6 2015,9:49 AM) <{POST_SNAPBACK}>
Little to far for me smile.gif but would love to try a toy like that out .. what happened to the cheese and wine and beer board biggrin.gif


Even further for me, 12,000 miles... times like these can be so frustrating laugh.gif

But rest assured I'll be taking advantage of Kelvin's kind hospitality again at the earliest opportunity on my next time in NZ thumbup1.gif cheers1.gif

Saw Occulus Rift in action with P3D at Flight Sim 2014 and it was very impressive even in its development version ohmy.gif

PostPosted: Thu Jan 08, 2015 7:17 am
by Kelvinr
Timmo wrote:
QUOTE (Timmo @ Jan 7 2015,5:46 PM) <{POST_SNAPBACK}>
Remind me where in NZ you are Kelvin?


I live in West Auckland

AdrianPetford wrote:
QUOTE (AdrianPetford @ Jan 8 2015,4:28 AM) <{POST_SNAPBACK}>
Even further for me, 12,000 miles... times like these can be so frustrating laugh.gif

But rest assured I'll be taking advantage of Kelvin's kind hospitality again at the earliest opportunity on my next time in NZ thumbup1.gif cheers1.gif

Saw Occulus Rift in action with P3D at Flight Sim 2014 and it was very impressive even in its development version ohmy.gif


You're more than welcome Ade. Let me know when you're ready to go.