
Posted:
Thu Jan 08, 2015 9:19 am
by gojozoom
Hey Rob,
I'm wondering about the 3D autogen (like vegetation and buildings)... Is that Google Earth magic or you did it?
Cheers
Dan

Posted:
Thu Jan 08, 2015 10:11 am
by toprob
That's Google Earth -- they've made some huge strides in 3D cities lately. As Ian points out, it doesn't hold together so well down low, but from higher up it is very effective.


Posted:
Thu Jan 08, 2015 10:19 am
by Ian Warren
The buildings look fine .. its those 'Fred Flintstone' tree's in the bottom left corner and if you were flying a helicopter the table/ground mesh it is horrid - give it another ten years and something would really look the part.

Posted:
Thu Jan 08, 2015 8:47 pm
by Nosecone
Ok Im lost or just to tired but where do you download this from the FSdeveloper web site

Posted:
Thu Jan 08, 2015 8:57 pm
by Ian Warren
Nosecone wrote:Ok Im lost or just to tired but where do you download this from the FSdeveloper web site
You can run this from the Google site , requires a little navigating .. its pretty horrid at/for low level helicopter stuff.

Posted:
Thu Jan 08, 2015 8:57 pm
by johnkiwi
Just above the comments section is a small block of attached files... i expect it is the one called GE View.zip

Posted:
Thu Jan 08, 2015 9:27 pm
by Nosecone
Thanks guys found it

Posted:
Sun Jan 11, 2015 2:40 pm
by Nosecone
Think I made a big oops
Followed the instructions and right clicked on the dll.xml to edit. Copied and pasted the info from the installation instructions but when I clicked back on the file the entry changed from the original info to something different. when I went to edit the file again to remove the new entry the original information is there but changes when I click on the file (if that makes any sense) and of course forgot to back up the file before I edited it

Posted:
Tue Jan 13, 2015 8:01 am
by Nosecone
Hi guys
How do you add this
<Launch.Addon>
<Name>HttpX</Name>
<Disabled>False</Disabled>
<ManualLoad>False</ManualLoad>
<Path>Modules\HttpX.dll</Path>
<DllStartName>module_init</DllStartName>
<DllStopName>module_deinit</DllStopName>
</Launch.Addon>
to the dll.xml file
Rhys

Posted:
Tue Jan 13, 2015 8:11 am
by Ian Warren
That is strange, that should copy and paste directly, I have not touched the dll.xml files for a while, was this for the FSX or for a 500 model ?