cowpatz wrote:Who said I didn't appreciate the work that goes into it? Just because a lot of work goes into it doesn't make it good. The fact that I can't code doesn't disqualify me for stating my opinion on this add on or any others I consider to be FPS wasters. I think it might even be written in your constitution Brandon..the first amendment I believe.
Lighten up.
This is a forum for discussing flight simulation....good and bad.
I'm sorry, but as someone who has worked a bit to learn C# in their free time over the past year or two, it just bugs me to see comments essentially calling an addon useless. Until one has developed an addon on their own (whether it be software or an aircraft itself), I guess it's not easy to understand how annoying it is to have a topic started about "FPS wasters" and have your addon called out as one of them by the OP. No, it's not my addon, but having coded/done other development work, I can understand what it must be like.
Let's throw out a good example here. The freeware Zlin Z142. I'm sure it's quite nice, but I'm not really interested in that particular type of aircraft. Does that make it an FPS waster?
My point is, just because you're not interested in it doesn't mean it's an FPS waster, nor does it deserve to be called out in such a thread.
On the topic of FSActiveFires itself, there's actually a lot of people out there that enjoy virtually flying fire fighting aircraft. It's quite far from a waste of anything. You say that "Just because a lot of work goes into it doesn't make it good." Have you tried it for yourself?
chopper_nut wrote:Oh and Brandon, good way to make a first impression...
Eh, if it's to defend the freeware developers out there that put hours of work into what they do (and love what they do), doesn't make a difference to me. I'm also not new to flight sim. I just never post here.
I'll be completely honest, I know the developer of FSActiveFires. However, I
promise you that he didn't ask me to reply here. Heck, I had already started writing my response before even reading his thoughts as to not be influenced by his opinions.

Posted:
Sun Dec 07, 2014 7:43 am
by cowpatz
Well I will admit that I had not considered the fact that there are those who are perhaps into virtual fire fighting and this may have appeal for them (even if the fire probably never goes out). Not quite sure how the Zlin can be compared to a forest fire program however.
I guess that FPS and VAS usage are becoming challenging with more complex aircraft and scenery add ons and this doesn't really help in this regard. It is a bit like the argument of modelling the inside of airport terminals and elaborate airliner interiors. It looks great initially but after it has been seen once or twice the novelty wears off but the draw calls and FPS, and VAS hit still remain.
Actually I did not realise that this was a freeware development as I am quite supportive of these developers. Apart from their generosity you have to start coding somewhere and this could lead on to bigger and better things.