Hi guys,
Those of you who are familiar with Fist Person Shooters know that every couple of years a new game comes out, using a new engine, that would become the next favorite engine that another set of games will use (ie Unreal Tournament, Counter Strike).
Well, to me, it seems like FSX is getting reduced into a bare physics engine. Most of its "internals" are getting bypassed/replaced by developers:
Ground and sky environment by ORBX, Real Environment Extreme, and many others
Feel and sound by A2A, TSS and many others
System simulations by PMDG, A2A and many others
ATC by RadarContact, ProATC/X and many others
Weather systems by Active Sky (similar to A2A, they're implementing an external engine called "AS Connect Module" - read this), OPUS, and many others
So what's left? A physics engine, nothing else really. Even that might be replaced soon too. We're not even realizing but we're getting a brand new flight simulator here
Dan
Those of you who are familiar with Fist Person Shooters know that every couple of years a new game comes out, using a new engine, that would become the next favorite engine that another set of games will use (ie Unreal Tournament, Counter Strike).
Well, to me, it seems like FSX is getting reduced into a bare physics engine. Most of its "internals" are getting bypassed/replaced by developers:
Ground and sky environment by ORBX, Real Environment Extreme, and many others
Feel and sound by A2A, TSS and many others
System simulations by PMDG, A2A and many others
ATC by RadarContact, ProATC/X and many others
Weather systems by Active Sky (similar to A2A, they're implementing an external engine called "AS Connect Module" - read this), OPUS, and many others
So what's left? A physics engine, nothing else really. Even that might be replaced soon too. We're not even realizing but we're getting a brand new flight simulator here
Dan