Kelvinr wrote:2) What would your expectations be for a new flight simulator or combined simulator platform?
You can see from my sig that I'm an FSX/ORBX guy and have made a 'reasonable' investment in add-ons, both hardware and software.
I would hope to be able to carry that across either directly (preferred) or by way of a converter. Having said that, if the new sim was good enough and advanced enough that backward compatibility would be a chain around its neck then I think I'd rather go 'new' than be hampered by 'old'. The PC industry is no where near as advanced as it could be due to legacy support and compatibility issues. Look to the future; build for the future.
Any new sim would have to be infinitely expandable and open to third-party developers. As someone else mentioned; include them from day1 and don't shut them out; they will be your sim's lifeblood in years to come. You should look at FSX, note the current core developers and engage with them directly and as early as feasible. FSX has the life it has purely because of these guys. As someone else mentioned; vanilla FSX today is comical; it is all the addons that make it; I myself use ORBX, some planes, some local scenery packs, REX, AirTraffic FX and PlanG, for example. Perhaps consider co-licensing 'basic' stuff in the core release such as a decent scenery library or mesh and have it optional for install. Many of those developers have found significant short-comings in the way some sims (notably FSX) are architected; talk to them and avoid those same pitfalls.
The abiity to network the sim, for a variety of reasons. Multiplayer is the obvious one, for pilots co-pilots and controllers. But also at the pure network level so that, like FSX, you can run mutiple computers linked and have some processing offloaded to another system. This should be via an easy to use interface, perhaps selection boxes, to say 'do <this task> on <this computer>. Don't limit things; allow people to have as many computers as they want; allow the use of multiple network cards / interfaces to improve things like data transfer, latency, etc. Allow some networkable parts to be selected during install so that a user can install just <this task or these tasks> onto a networked PC and not have to perform a full sim install. For networkable parts where you are just computing stuff and not necessarily driving graphics, consider that slightly older hardware can be utilised; this way, perople can build out over time as they replace their PCs with newer faster ones.
From a what I want standpoint; in a word; realism. If you want another; immersion. Texures, real weather, good AI traffic, mesh (all sorts, boats, cars, planes, people, birds, animals, et al), etc.
It is also all the little touches of realism that people notice are absent. As someone else mentioned; rain effects, lighting on clouds, realistic cloud movement with winds, smoke in wind (there is a burning drum in HamiltonX and the smoke always goes straight up, regardless of wind!), waves, blown trees and grass, etc.
Yes, all this will take significant computational power but lets not forget the way FSX and most sims are architected today, trying to maintain that legacy compatibility, are hampered and can rarely make use of all available resource. The new sim doesn't need ot be hampered, though admittedly that requires a gamble. Detect the hardware in use and code to make full use of it; all CPUs/cores, GPUs/cores, main memory, GPU memory and disk types, etc. Above all the 'prettiness' though, I think what people want most of all is accurate flight models and accurate fluid dynamics and yes, that is a big ask for a humble PC!
Complexity but hide it. The sim needs to be highly configurably complex fo those hard core simmers; but also needs to be easy enough to dive in and fly in just a few minutes. Sometimes we want uber-realism in everythign; other times we just want some stress-relief for 20 minutes and don't want to go through massive load times, engine start procedures, checklists, etc, etc. Make the sim accessible to those that want to jump in and go, and have all the complexity for those that want it enabled and configured.
Kelvinr wrote:3) What would convince you to switch to a new flight simulator or combined simulator platform?
Um, read the above!
But depsite going on about legacy support (! yeah, I know, cake and eat it!), if the sim was good enough and I could carry over most, if not all of my add-ons, then I'd certainly look at it. Especially the hardware; I have several add-on modules and these would need to work as I just can't afford to go out and replace them all; given the Saitek gear uses its own software and drivers (I don't use FSUIPC) then you either need to write drivers (yeah right!), or more likely a third-party interface similar to FSUIPC out of the box and in the initial release so people can convert their hardware easily; if you can then provide 'settings' files or converters for common hardware to ease the transition that would make life easier; that could be as simple as an 'open' interface so people can save settings to file and upload them for others to use. You'd soon get hardware coverage that way; after all, many people do exactly that with FSUIPC.
Thanks for listening to my vitriole...
Dream BIG,
Cheers

Posted:
Mon Jun 17, 2013 8:51 pm
by Kelvinr
Thanks all for your comments, it's amazing the different types of responses I am getting here compared to over at Avsim with these questions.

Posted:
Tue Jun 18, 2013 12:49 pm
by gojozoom
I know we all got used to beautiful photoreal scenery, and amazing visuals, but let's not forget that this is a simulator after all. I'm not saying visuals aren't important but for me the two most important segments would be:
- SYSTEMS: A2A level system simulations on all aircraft (electrics, hydraulics, engine management), rain/snow/fog on the windscreen, proper icing effects (based on conditions)
- WEATHER: Realistic weather features (no popping clouds, no spontaneous wind direction changes), proper wind shear simulation, realistic precipitation, real down- and updrafts around mountain areas
Everything else would be priority 2 for me.
Cheers
Dan

Posted:
Tue Jun 18, 2013 5:44 pm
by wildmanfiveone
One important thing for me is how it feels to fly the aircraft. If you fly along with only a slight push from the wind every now and again then its not very realistic. If you have to fight the wind in some cases then thats more like real flying. Another thing is the systems. If you start the aircraft and dont have to wait for anything to warm up or there is no adverse effects from forgetting to turn on the anti-ice then how can you call it a simulator.
And yes I would support a kickstarter if people were willing to put a lot of hard work in to satisfy all our demands


Posted:
Tue Jun 18, 2013 9:29 pm
by Kelvinr
Thanks everyone for your comments. Appreciated and respected, indeed.
In discussion with Brano one of the lead developers of Outerra I have realised that naming this project could help people come closer to the possibility that an engine such as this could provide the basis of a flight/combined simulator platform.
If you are wondering about what project this is or where it is going you can go over here to read further comments about the same post I made here posted over there at Avsim:
http://forum.avsim.net/topic/411219-pollqu...r-kick-starter/You can even find another post of mine here:
http://www.cockpitbuilders.com/community/i...hp?topic=3437.0It may even be useful to provide discussion over at these forums about comments you have made here so that there is a wide spectrum of talk about this project. Basically, this thread is all about whether Outerra (
www.outerra.com) would be able to gain crowd funding and to see where the push is towards such a platform as discussed here.
Cheers,
Kelvin.

Posted:
Wed Jun 19, 2013 8:49 am
by jpreou
Kelvinr wrote:Thanks all for your comments, it's amazing the different types of responses I am getting here compared to over at Avsim with these questions.
I went and found this Avsim thread. Partway through the first page at the moment. Bit of a negative bunch, huh? Rather than saying what they would like, most mention why it can't possibly be done! Hard to get feedback that way, I would imagine...
Good luck, and I see Outerra are backing this ... I'll need to go check them out now I 'spose...

Posted:
Wed Jun 19, 2013 8:52 am
by gojozoom
Yes, there seems to be a definitive cultural difference between the forums. I think it all comes down to the numbers. A good metaphor would be comparing Wellington and Auckland...

Posted:
Wed Jun 19, 2013 1:35 pm
by jpreou
gojozoom wrote:Yes, there seems to be a definitive cultural difference between the forums. I think it all comes down to the numbers. A good metaphor would be comparing Wellington and Auckland...
I notice you don't claim which is which!


Posted:
Wed Jun 19, 2013 3:23 pm
by Ian Warren
jpreou wrote:I notice you don't claim which is which!

Hamilton and Christchurch ...
A new Flight Simulation ... best answer and solution is make a model (sim) that suits all the FS2002/2004/FSX payware boundaries .. combine and group . A lot of people have invested in these models and many are so good , build with an easy access to MP and lateral access for the airport designers .. create a global world all one fixed level without having one or two dictate true elevations , have a one piece mesh for a start . Idea remove a large portion of the MS base and build away but able to encompass and generated interest with current concerns , maybe P3D glued to Outerra with the extras of MS .

Posted:
Thu Jun 20, 2013 11:26 am
by emfrat
A fearless prediction I made in 2005
"Maybe one day, creating a flight in FS will launch one of those little unmanned spy aircraft at the same location in the real world, and then we will have perfect scenery to fly in. (Imagine all the collisions ). Until then all scenery must be representational, and I am not sure we need to model every blade of grass."
http://www.visualflight.co.uk/forums/topic.asp?TOPIC_ID=4437

Posted:
Thu Jun 20, 2013 2:58 pm
by toprob
I can understand the mood
in Auckland at Avsim, there's certainly been plenty of discussion over there on the next big thing, but not much actual result. Still, we definitely do need a new sim, so I'd certainly support something new. However I do agree with some of the points at Avsim, in particular:
- Any replacement for FSX would need to at least match the existing features;
- Using a modern rendering method to free up the CPU is necessary;
- Allowi\ng third party developers would keep me in work for a while;
- MSFS didn't just appear as FS2004 or FSX: it has been growing for 20 years, so even ACES didn't start from scratch;
- The Avsim estimate of 50 man/years seems a bit optimistic, so I'd want $10 million to cover development