2D pilot here, unless I'm vfr in something small
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Timmo wrote:The main limitation with the 2d cockpit is lack of screen real estate: If i had another screen id put all the radio, GPS, engine controls onto that.



Close it, and the next time you open it, it appears on the second monior!
You can arrange all your secondary instruments there.
Then, the best part, you can switch to VC view and they stay there.

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G-HEVN wrote: For IFR solely by instruments flying, the big IFR 2D panels are great until final approach where you need to be able to look up at decision height and (hopefully) see the runway! If I'm letting the autopilot fly (and lets face it, a hand flown 4 hour flight is hard work!), then I'm likely to wander about, make coffee, read the paper/email/forums and play about with the other views.
I do like to use the external views for looking at scenery, the plane, other traffic etc. but not for actual flying.
steelsporran wrote: You're supposed to LAND as well?
Incidentally ZK-MAT, I find having aircraft shadow on helps.



JonARNZ wrote:In terms of panel views being obscured in VC, in FSX I had a similar issue until I discovered if you hit the A button it will cycle through a number of panel closeups still in VC view to get around the problem, its fast, has sensible locations to get at those awkward spots under the yoke or tweak the radio, and works well once you are familiar with it.
Planes importted from FS9, though, are a different story...JonARNZ wrote: In terms of panel views being obscured in VC, in FSX I had a similar issue until I discovered if you hit the A button it will cycle through a number of panel closeups still in VC view to get around the problem, its fast, has sensible locations to get at those awkward spots under the yoke or tweak the radio, and works well once you are familiar with it.
If I had read the manual it wouldnt have taken me 2 months to find it![]()
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