An area to discuss scenery addons for virtual NZ
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- Christian STOCK's/The Red Braron's "Mountains of New Zealand" and "Lakes and Rivers of New Zealand"
by dbcunnz » Fri May 06, 2022 8:30 pm
- 6 Replies
- 10183 Views
- Last post by tesza
Wed Apr 05, 2023 3:02 pm
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So just to be more specific: I have Roads and Rivers Ver 1 Release 1 for FS2002 from circa 2004. Norman Shieffelbien, Download And Mountains of New Zealand for FS2004 and FSX by Christian Stock circa 2008 from simpilot shop, on CD I do have some sceneries for FS2002 Aus and NZ Downloads Also 940mb of various Au/NZ etc scenery for FS2004 Downloads Maybe of interest to someone still on FS2002 FS2004 or FSX Regards >ozflag< :avsim:
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- FS2004 Scenery list
by Chris Donaldson » Sat Nov 11, 2006 9:39 am
- 7 Replies
- 3055 Views
- Last post by Charl
Tue Nov 14, 2006 5:08 pm
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with the flightsim manager the "free system RAM feature", what does that actuly do , I thort RAM didnt get cloged up. I rememeber it would always tell me I had like 80mb free RAM then after hitting the "clean" (or something like that) button a few times id hae 170. Confusing lol James If you run other programmes before you start FS, they don't always unload RAM completely. This can cause some degradation in FS performance. MS Word is especially sloppy at unloading. Actually, FS9 itself is particularly bad at unloading - try starting it after a reboot and see how slowly...
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- Matamata Airfield, NZMA
by Snowman » Mon Nov 13, 2006 3:01 pm
- 18 Replies
- 7706 Views
- Last post by Craig
Tue Nov 14, 2006 4:07 pm
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Been there,....... done that. Still prefer the comfort of the plane. heh heh you get that on the way up. but then this happens :thumbup: :thumbup: :thumbup: :thumbup:
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- Taupo V2
by Craig » Sun Nov 12, 2006 12:21 am
- 16 Replies
- 6423 Views
- Last post by Craig
Mon Nov 13, 2006 12:13 am
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( page is under construction )
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- Hamilton Scenery
by sreweti » Fri Jul 14, 2006 2:04 pm
- 28 Replies
- 13486 Views
- Last post by Snowman
Sun Nov 12, 2006 1:25 pm
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Thank you Lawrie! It ain't bad, but I know it's no GMax creation with photoreal buildings and a detailed GA area. But it IS workable until something better comes out, like Savern's, or Robin's (when he does come out with it). or Robin's (when he does come out with it)................ Must ask Robin if he's made up his mind yet whether its going to be Hamilton and Gisborne, or Napier and Hastings for CD number 5 ???? Yours has filled the gap nicely Rob. :thumbup: NZHN has been largely ignored for tooo long. Lawrie. >nzflag<
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- Satellite/ Aerial scenery
by Kelburn » Fri Nov 10, 2006 4:09 pm
- 6 Replies
- 3666 Views
- Last post by creator2003
Sat Nov 11, 2006 9:36 pm
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detail answer up here or somewhere on what things you do to export them with g/mapper and what ground points are ? im trying to do the same in fsx and ive found it hard making any sence out of the tutorials out there ,id for one would be interested on what there is to learn there , mike :thumbup:
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- Auckland Real Airports
by Nunner » Tue Nov 07, 2006 7:04 am
- 3 Replies
- 2178 Views
- Last post by Nunner
Tue Nov 07, 2006 11:43 am
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Problem with a lot of the statics is that they were hard-cosed in by Shayne Butler when the airports were originally made. Shayne made a non-static version, but some statics remained as they could not be removed without fully re-coding the scenery. I know, I've tried to remove a lot of the statics. But it's been a mess afterward. Robin! Please hurry and make an Auckland Airports pack (with a possible future upgrade to Whenuapai International Airport :lol: )! Your assistance is required! cheers guys
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- Auckland Real Airports 2005
by Nunner » Tue Nov 07, 2006 6:57 am
- 0 Replies
- 1211 Views
- Last post by Nunner
Tue Nov 07, 2006 6:57 am
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- Auckland 2005
by Nunner » Sun Nov 05, 2006 12:15 pm
- 6 Replies
- 3845 Views
- Last post by Snowman
Mon Nov 06, 2006 3:43 pm
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After Charl's comment,........... i dont think i will say anything at all...... :lol:
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- taxiway textures
by Jimmy » Thu Nov 02, 2006 5:52 pm
- 6 Replies
- 3276 Views
- Last post by Jimmy
Fri Nov 03, 2006 7:57 am
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yeah well that happens anyway. If im sitting on the ground (or in the air) at wigram for example when I look over towards nzch (I have Heaths photoreal one) my fps drop in half, its such a pain when IM flying a straight in app too. taxiway textures or not. I think once I have more RAM and a better grf card itll stop happening...I hope. ill see how it gos for a week then switch back to compare B)
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- NZMF
by Kelburn » Wed Oct 25, 2006 7:11 pm
- 15 Replies
- 7886 Views
- Last post by Kelburn
Wed Nov 01, 2006 7:41 pm
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Is fs regen by George Ioannu?
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- Trees
by Kelburn » Wed Nov 01, 2006 3:07 pm
- 0 Replies
- 1172 Views
- Last post by Kelburn
Wed Nov 01, 2006 3:07 pm
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- topo and landclass
by towerguy » Tue Oct 31, 2006 7:36 pm
- 4 Replies
- 2964 Views
- Last post by towerguy
Wed Nov 01, 2006 5:39 am
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thanks -got it now - thats what I had, just had a brain fade while reloading :)
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- EOD
by Kelburn » Sun Oct 29, 2006 9:42 am
- 1 Replies
- 1768 Views
- Last post by ZK-LGD
Mon Oct 30, 2006 1:57 pm
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Howdy, Been a while since I worked with EOD, but ... are all your paths configured correctly in the programme? Secondly, try saving the object with an underscore in the name eg.: NZMF_Term (afterall, it's an older design programme and might be balking at 8 characters in the name). Just a thought.
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- photo real textures
by ashton » Fri Oct 27, 2006 5:31 pm
- 0 Replies
- 1406 Views
- Last post by ashton
Fri Oct 27, 2006 5:31 pm
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- Ardmore NZAR Scenery
by Snowman » Thu Oct 26, 2006 12:47 pm
- 6 Replies
- 4479 Views
- Last post by Snowman
Fri Oct 27, 2006 9:06 am
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Yes Nunner,.... thats the version that was done to fit into Robin Corn's RealNZ Auckland City. Lawrie.
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- REALNZ WELLINGTON
by Ian Warren » Sat Sep 16, 2006 10:41 pm
- 32 Replies
- 15548 Views
- Last post by chopper_nut
Wed Oct 25, 2006 10:08 pm
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Isnt 375m the length that it has been shortened while construction work is happening on the southern end? Full operational length for NZWN is 1936m. The runway is only temporarily shortened to 1561m during nights where work is on. This is only done by sandbagging the flush lights and placing cans over the raised runway edge lights and the runway end lights. Temporary threshold and runway end lights are set up during these nights. Generally only one or two aircraft use the runway at its reduced length as the airport is closed to any flights bar the emergencys and the Vincent Cessna 402 that...
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- Auckland Intl
by Kelburn » Mon Oct 23, 2006 9:01 am
- 10 Replies
- 4791 Views
- Last post by Snowman
Tue Oct 24, 2006 4:01 pm
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Kelburn. They are the SAME buildings. The Airports package for RealNZ Auckland is just the AIRPORTS ONLY from the Auckland 2005 Scenery package, modified to fit into Robin's RealNZ Auckland scenery. It has had the static aircraft etc at NZAA removed, along with all the other city buildings, roads and other scenery items that originally came in the Auckland 2005 Scenery. Its still a heavy hitter on fps depending upon how much AI traffic you are using, but its not as bad a hitter on fps as the older complete 2005 scenery was. Lawrie.
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- Whangarei
by Kelburn » Mon Oct 23, 2006 1:44 pm
- 0 Replies
- 1248 Views
- Last post by Kelburn
Mon Oct 23, 2006 1:44 pm
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- fences
by creator2003 » Wed Oct 18, 2006 2:07 pm
- 2 Replies
- 2021 Views
- Last post by creator2003
Wed Oct 18, 2006 7:34 pm
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right thank you very much ,,that is just awesome ive been making things the way i know they where built in the real world posts ,3 sides and 1 down then making four long wires the same with textures on them mipmaps and format to dx1 but was getting a bad jar in helos when turning on to them but where good when in sight flying fix wing and landing was no problem ,i built some more and place them at other airport and it did it there too..so i work out what was making this happen thanks this explains alot mike
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- photoreal scenery is ugly when...
by brownbox » Tue Sep 12, 2006 6:54 pm
- 9 Replies
- 5909 Views
- Last post by toprob
Wed Oct 18, 2006 1:20 pm
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One final note. For some reason the LOD 13 tiles generated by Scenery Builder sometimes seem to "separate" slightly then come back together as you fly over them, especially in a north/south direction. This effect may be worse on some machines than others depending on your graphic card, drivers etc, but on the whole this method works really well with a much more realistic effect than the "ugly" straight edge you normally see in photoreal scenery. I originally meant to produce the Queenstown scenery using this method, as the colour imagery I started with...
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