buzzard2008 wrote:Hey there guys can anyone point me towards information about how to place FSX scenery into x plane and how to go about aquirIng "permission "Am wondering if my system would handle my photoreal scenery by Robin Corn a lot better in x plane being 64bit than FSX?
Hi buzzard,
Obviously, the best way forward is to approach the authors directly and ask for permission. They often say yes, as it's another platform for others to enjoy and appreciate their hard work and efforts. Occasionally, the authors convert their FSX sceneries themselves (as it's a relatively easy process) and even sell them on the X-Plane Shop portal - although the majority of scenery designers release their work for others to freely use and be inspired by.
Many members from the X-Plane community have made successful conversions of FSX sceneries, using software written by Jonathan Harris (aka: Marginal). FS2XPlane converts the sceneries, and OverlayEditor edits and manipulates the objects and adds exclusion zones in the scenery package using a very straightforward GUI. These and other files he's created can be found on the X-Plane.org website or on the Github repository here: (
https://github.com/Marginal?tab=repositories).
Laminar Research also released a free World Editor (WED) program, which is used to create and amend scenery packages in greater detail. With it, you can manipulate runways, ramp starts, ground textures, orthographic imagery and objects. It's a steep learning curve, but the results are outstanding...
It used to be that slower processors wouldn't deal with conversions very well, as the resultant files need to be optimised for X-Plane. However, faster processors can really chew through the files without issue now. It's still better to generate native X-Plane files rather than conversions, though - as redraws and FODs work better that way.
As for orthoimagery, Otho4XP is a program written by Oscar Pilote from the X-Plane community. It generates photo images that are overlayed on the landscape at pre-defined resolutions, and creates fantastic results. The file sizes themselves are very large, though...
And to top it all off, Tony's (tonywob) incredible OSM-adaptive software, World2XPlane, places buildings on their actual spots - giving an amazing sense of realism.
The bottom line is that there are those who have created some incredible work using all of the above tools. And once you get your head around the software, the created files offer a completely new dimension to your flying experience. There are plenty of tutorials online via Youtube which can provide detailed examples and answer any questions as well.
I hope all this info helps!