The world according to P3DV4.2 ....so far.

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The world according to P3DV4.2 ....so far.

Postby Splitpin » Wed Feb 14, 2018 10:24 am

The Stinson L5

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and my new 404 Titan

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:lol:
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Re: The world according to P3DV4.2 ....so far.

Postby jpreou » Wed Feb 14, 2018 10:47 am

so .... what's your problem? :D
-- Jeff, Rolleston, NZ
P3Dv4.x and a bunch of add-on stuff... some 'global' products, but otherwise NZ-only
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Re: The world according to P3DV4.2 ....so far.

Postby emfrat » Wed Feb 14, 2018 11:04 am

The Stinson one looks like a pretty cool personal transporter from 'Star Wars' :plane:
There is quite an active thread on SOH about this update - seems to be the normal run of events, lately.

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'Propliner' is actually short for 'Proper airliner, with big rumbly radials'

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Re: The world according to P3DV4.2 ....so far.

Postby gsnde » Wed Feb 14, 2018 7:30 pm

All FS9 aircraft with animations are affected like this. Compatibility is broken.

This result is the positive outcome, by the way. Some other FS9 models will instantly crash the sim if you look in their direction or come close to them.

Therefore the only chance for the old models is the conversion to FSX or P3D models.

This is now possible to a large extend (Helis being the exception to the rule). But it is no way a point and click exercise, so the few people able to do it have a monstrous workload.

But.... The technology is there to bring the FS9 AI heritage to the new world.

From mobile hence short
Cheers,
Martin

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The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
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Re: The world according to P3DV4.2 ....so far.

Postby JMBIII » Thu Feb 15, 2018 3:18 am

#1 pic looks like an entry for the current screenshot contest ! :lol:
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Re: The world according to P3DV4.2 ....so far.

Postby Adamski » Thu Feb 15, 2018 3:35 am

Marty - all my Carenado aircraft appear to be fine in 4.2.

Have you tried deleting your shaders cache?
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Re: The world according to P3DV4.2 ....so far.

Postby Splitpin » Thu Feb 15, 2018 5:58 pm

Adam can you point to me to that please .
Ive found a shaders file but cant find a cache.
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Re: The world according to P3DV4.2 ....so far.

Postby Adamski » Thu Feb 15, 2018 6:05 pm

Splitpin wrote:Adam can you point to me to that please .
Ive found a shaders file but cant find a cache.

Whatever you do, don't delete anything in P3D root ... the *cache* is here:
C:\Users\[you]\AppData\Local\Lockheed Martin\Prepar3D v4

https://www.avsim.com/forums/topic/4796 ... -v2-v3-v4/

It's safe to delete either the shaders folder or all the [cache] files in it.

It may not cure your problem, but it's harmless - and worth a try. The first time your un P3D after clearing the cache, it'll take a while to load the next aircraft+scenery ... that's normal.

Adam.
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Re: The world according to P3DV4.2 ....so far.

Postby Splitpin » Fri Feb 16, 2018 7:49 pm

Adamovitch ....didnt work , but thats ok , will do a walk around and see what i can do.
You may have noticed that my P3DV4 is working ...kind of , thanks to your suggestion to rename the config file .
Called it "dog nuts" , and away it went.... how does that work ?? :rolleyes:
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Re: The world according to P3DV4.2 ....so far.

Postby Adamski » Fri Feb 16, 2018 10:56 pm

Splitpin wrote:Adamovitch ....didnt work , but thats ok , will do a walk around and see what i can do.
You may have noticed that my P3DV4 is working ...kind of , thanks to your suggestion to rename the config file .
Called it "dog nuts" , and away it went.... how does that work ?? :rolleyes:

It forces P3D to rebuild a new .cfg file from a copy of the default. You need then to re-add your preferences from within P3D itself. There's precious little reason to edit the file manually (not like in FSX)!

Adam.
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