AI Aircraft Editor.NET Initial Release

Read and report on flightsim developers progress of upcoming or completed products

AI Aircraft Editor.NET Initial Release

Postby gsnde » Mon Apr 10, 2017 10:11 pm

It is done!

After a much longer period of fine-tuning, changes and bug fixes than expected I now feel that AIAE.NET can be released.

To write this tool from scratch in another programming language was a great experience. I hope you are happy with the result.

I would especially like to thank Pete Bramley, Sean Galbraith, Steve Holland and Hartwig Ulrich for their thoroughness while testing and for the many great ideas they have brought into AIAE.NET. It was a pleasure to work with you!

AIAE.NET is available for download in the MAIW Download Center and at The Owl's Nest. It will be successively added to AVSim and FlightSim.com in the next weeks.

Feature list

Code: Select all
• application is self-updating via web
• application sending crash reports back to developer (hopefully you never see this)
• detection and support for FS9/FSX/FSX-SE/P3Dv1/P3Dv2/P3Dv3
• all fields in [fltsim.x] sections editable
• for all fields where it makes sense changes can be applied to all sections
• aircraft type changeable (normal, helicopter, AI)
• error checking for selected aircraft for:
     o duplicate [fltsim.x] sections --> if duplicates found you can renumber sections
     o duplicate titles --> if duplicates found you are asked to correct this
     o [fltsim.x] sections numbered --> if sections like [fltsim.xxx] are found you can renumber sections
     o [fltsim.x] sections in sequence --> if not true you can renumber sections
     o defined models found
     o defined textures found
     o defined sim (*.air) files found
     o duplicate non-[fltsim.x] sections
     o duplicate [fltsim.x] keys
• renumbering of [fltsim.x] sections
• sorting keys in [fltsim.x] sections
• remove all comments from aircraft.cfg
• format aircraft.cfg and align all comments at the same column
• edit wing_span value (with parking spot size calculator)
• edit FS8/FS9 model size in model file
• edit keys of the [general] section
• edit the [exits] section (needed for finger operation)
• easy removal of non-AI relevant sections
• easy removal of non-essential unwanted [fltsim.x] keys
• model viewer integrated (thank you, Arno!)
• model viewer optionally in separate window (great if you have two screens)
• texture list for currently loaded aircraft with detailed per-texture analysis (resolution, bit depth, compression, mips)
• texture viewer in separate window
• option to define external texture editor
• backup aircraft.cfg before each change
• removal option for aircraft.cfg backups
• logging of all AIAE.NET operations
• optional tooltip help for every AIAE.NET element


Make sure you read the Manual (Help --> Open Manual). There are some know issues you should be aware of.
Please also make sure to check the acknowledgements so that you know which components from other authors I use in AIAE.NET.

And this is how it looks like:

Image

Image

Image

Image

Image

Image
User avatar
gsnde
Forum Addict
 
Topic author
Joined: Thu Jan 24, 2008 3:54 am
Posts: 159
Location: South-West Germany

Re: AI Aircraft Editor.NET Initial Release

Postby Ian Warren » Mon Apr 10, 2017 10:56 pm

Looks one hell of a program Martin, I simply did not even a spear minute to test but pleased you got this result.
Image
User avatar
Ian Warren
NZFF Pro
 
Joined: Fri May 05, 2006 5:23 pm
Posts: 41205
Location: AREA 51

Re: AI Aircraft Editor.NET Initial Release

Postby deeknow » Tue Apr 11, 2017 9:46 am

Very cool !!! will defo be using this. Thanks.
User avatar
deeknow
NZFF Pro
 
Joined: Tue Sep 18, 2007 10:15 pm
Posts: 3430
Location: NZHN

Re: AI Aircraft Editor.NET Initial Release

Postby gsnde » Thu Apr 13, 2017 6:13 am

Thanks a lot for your nice comments!

Not a problem, Ian - that was just an offer :-)
User avatar
gsnde
Forum Addict
 
Topic author
Joined: Thu Jan 24, 2008 3:54 am
Posts: 159
Location: South-West Germany

Re: AI Aircraft Editor.NET Initial Release

Postby Splitpin » Sat Apr 15, 2017 6:10 pm

Martin , you are a genius :bow:
User avatar
Splitpin
NZFF Pro
 
Joined: Mon Aug 03, 2009 12:15 pm
Posts: 15350
Location: Christchurch NZ

Re: AI Aircraft Editor.NET Initial Release

Postby gsnde » Sun Apr 16, 2017 9:01 pm

I like it that you like it, Marty :cheers:

Everybody here have a Happy Easter.
User avatar
gsnde
Forum Addict
 
Topic author
Joined: Thu Jan 24, 2008 3:54 am
Posts: 159
Location: South-West Germany

Re: AI Aircraft Editor.NET Initial Release

Postby gsnde » Thu Dec 28, 2017 11:25 am

A belated Merry Christmas.

I took the opportunity of my first vacation in the new job to add P3Dv4 support to AIAE and fix about 20+ bugs reported by Dr. Dump Crash Report. Hope it turns out well. The update should be advertised when you start AIAE the next time.

I will also update the Owls Nest during the next days.

I wish you all a great time.

Kind regards
Martin
User avatar
gsnde
Forum Addict
 
Topic author
Joined: Thu Jan 24, 2008 3:54 am
Posts: 159
Location: South-West Germany

Re: AI Aircraft Editor.NET Initial Release

Postby Splitpin » Thu Dec 28, 2017 7:27 pm

Danke mein Freund.
User avatar
Splitpin
NZFF Pro
 
Joined: Mon Aug 03, 2009 12:15 pm
Posts: 15350
Location: Christchurch NZ

Re: AI Aircraft Editor.NET Initial Release

Postby gsnde » Sun Dec 31, 2017 1:58 am

Marty, you are all way prepped to come over to Germany! :-)

I wish you all a very good start into a healthy and great year 2018.

From mobile hence short
Cheers,
Martin

________________________________________________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
User avatar
gsnde
Forum Addict
 
Topic author
Joined: Thu Jan 24, 2008 3:54 am
Posts: 159
Location: South-West Germany


Return to Announcements

Who is online

Users browsing this forum: No registered users and 4 guests