TrueTreesNZ + world tree modifications incl LOD + height fix

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TrueTreesNZ + world tree modifications incl LOD + height fix

Postby Kelvinr » Mon Feb 08, 2021 9:08 pm

Hey all,

I've updated my TrueTreesNZ and added worldwide changes to trees including re-colouring, densities, and LOD + tree heights.

This is one file to rule them all as it contains all Biomes and regions. If you want a more realistic looking tree set then feel free to download this updated version.

https://flightsim.to/file/7116/truetreesnz

Also you can download rhumbaflappy's modded ecoregion file here
https://drive.google.com/file/d/17_wUWG ... sp=sharing

Hope you enjoy it.
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Re: TrueTreesNZ + world tree modifications incl LOD + height fix

Postby Radar88 » Thu Feb 11, 2021 10:57 pm

Tree Density with large Overgrown tree scaling has been discussed in the recent MSFS Developer Q&A Twitch Series: Top Community Question 27/01/21 see Time Stamp 48:25​ Overgrown trees issue

The MSFS Feedback snapshot has Tree Density listed as Ongoing Improvements, it's on the backlog by Asobo to look at down the track likely later this year.

The current Tree situation given is that the Trees were made in MSFS much wider than they are in real life. The benefit of doing this in MSFS was to provide a far broader Tree coverage area, allowing for a smaller number of trees to be used in order to cover a greater area of Tree coverage.

Basically if you put accurately model Trees into MSFS then they wouldn't cover the correct amount of area per coverage distance, so you would need millions more of them. Having millions more means suffering from overall Sim Performance issues.

Once DirectX12 optimization has been implemented due mid year. This should give Asobo some working head room for performance increases meaning that Asobo could potentially be able to shrink down the width of the Trees thus increasing the number of trees and species available, leading to some more realistic Tree height appearances.
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Re: TrueTreesNZ + world tree modifications incl LOD + height fix

Postby Kelvinr » Sat Feb 13, 2021 11:13 am

[quote="Radar88"]Tree Density with large Overgrown tree scaling has been discussed in the recent [url=https://www.youtube.com/watch?v=hYsDE-kkwaM]MSFS Developer Q&A Twitch Series: Top Community Question 27/01/21[/url] see Time Stamp 48:25​ Overgrown trees issue

The MSFS Feedback snapshot has Tree Density listed as Ongoing Improvements, it's on the backlog by Asobo to look at down the track likely later this year.

The current Tree situation given is that the Trees were made in MSFS much wider than they are in real life. The benefit of doing this in MSFS was to provide a far broader Tree coverage area, allowing for a smaller number of trees to be used in order to cover a greater area of Tree coverage.

Basically if you put accurately model Trees into MSFS then they wouldn't cover the correct amount of area per coverage distance, so you would need millions more of them. Having millions more means suffering from overall Sim Performance issues.

Once DirectX12 optimization has been implemented due mid year. This should give Asobo some working head room for performance increases meaning that Asobo could potentially be able to shrink down the width of the Trees thus increasing the number of trees and species available, leading to some more realistic Tree height appearances.[/quote]

I agree about the extra trees needed per hectare and that performance is in no way as optimized as it could be. The payoff to increasing realism for the evolving Sim does means a performance reduction but that's what we get when we want more immersion. Although my tree tweak increases the number of trees per hectare, it does mean that you can control this better in sim and the notches now have exponential changes to the LOD and Density setting.
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