Possibly something worth considering as it is all P3D, X-plane or AF2 going forward
There´s probably nothing we´d like to be able to do more "COWPATZ", but (and like is also our case in regard to requests for VC panels too), for us/HJG it´s something that´s easier said than done.
This´s the reality which restricts or otherwize confronts us/HJG in regard to such community hopes ....
Although long established (18 years service to the FS community this year and which has seen HJG progress from FS2000 .... to FS2002 .... and to its current FS2004 and FSX platforms) .... and despite being quite highly regard too, by some, HJG´s really "just a small group" composed of a 4-man development team (gauges, sounds, physics experts and a historian/technical adviser/co-odinator) along with a few texture artists too.
It´s as much as we can all do to hold HJG together and develop for the FS platforms we currently represent .... FS2004 and FSX.
One of the reasons why HJG´s simulations are probably quite highly regarded is because of the effort we apply into the way we try to represent everything .... by not just representing an aircraft type, but rather, representing each of the sub types of any aircraft type we represent .... and which then feature all of the appropriate technical, panel/gauge, audio, and flight dynanics cutomization necessary (typically aided by real world AOM data) .... in so far as certain FS limitations allow all this to be implemented. Doing things this way results in both a lot of performance, visual, and other sensory variation .... as should be the case, but, which often isn´t evident in regard to a lot of other freeware and commercial simulations available today. One of the prime reasons why this´s all been possible for HJG, to date, is because our development team "know and understand well" the aircraft types we represent .... and seek to try´n represent them as authentically as practical. This variation .... "panel/gauge-wise in particular" .... is one of the reasons why it´s not so practical for us to provide much covetted VC type panels .... simply because in order to do this "properly" we´d need to develop a different/separate VC panel configuration for every aircraft type 2D panel so far represented by us .... and which "isn´t so easy".
A move toward either P3D or X-PLANE requires skills an energy resources which HJG doesn´t currently possess.
It´s one thing for people to want (and HJG "IS" appreciative of peoples hopes of course), but, it´s often an entire different thing again for groups and individuals (lik us) to "be able to deliver" accordingly.
I´ve been representing HJG now for 18 years (since 2000) .... and whilst its´been fun and enjoyment (as well as being shear bloody frustrating too sometimes), the thing I miss most, as a developer/team leader, is not being able to sit down and enjoy what we´ve produced .... outside the realms of development and pre-release testing
No sooner have we finished one project .... then .... we´re into the next one
Although I see my own retirement from HJG looming .... there´s still a few more classic aircraft type projects I´d like to be able to introduce to the HJG flightline before my time´s up, and which are being worked on at this moment, but, I, personally, won´t be among any future generation of HJG team members that might eventually progress the group towards P3D .... if it ever does move in that direction in the future. That´s all for someone else, but, not me
Not what some people want to read .... maybe .... BUT .... that´s the way it "IS" .... and whilst we´re also well aware that both FS2004 and FSX do have a finite longevity too