New Zealand and X-Plane

An effort to collaborate all freeware New Zealand scenery addons. Discuss the creation and management of the project here.

Re: New Zealand and X-Plane 10

Postby kiwi_the_iwik » Fri Jan 06, 2017 9:47 am

Thanks for the info, TG - I'll try to instigate the changes as soon as I can.

Unfortunately I was only working with the information I had in front of me - which was existing X-Plane apt.dat files (a bit outdated) and satellite imagery. And it's a little far from NZAA to get a decent appraisal of the layout, considering I've been living in London for 20 years! ;)

If there are any recent afcad files that you could recommend or point me in the direction of for authenticity, then I'd be more than happy to convert them across - giving an accurate facsimile of the apron layout.

Cheers,

Aaron.

BTW - this was the DHL ground image I'd got my references from, with a B727 and B757 on the tarmac (so I thought this was a regular occurrence):


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Re: New Zealand and X-Plane 10

Postby towerguy » Fri Jan 06, 2017 1:13 pm

I think that photo was a one off when they were changing over from the B727 to the B757 so can see where you might have got confused, no worries.
As to apron layout I'll dig around and see what I can come up with for you. I also have some recent photos that I will try to get resized and uploaded soon.
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Re: New Zealand and X-Plane 10

Postby kiwi_the_iwik » Fri Jan 27, 2017 12:40 am

Hi everyone,

I've released NZAA Auckland v1.2 on the X-Plane.org download site - found here:

http://forums.x-plane.org/index.php?/fi ... -auckland/

I've amended the taxiways and added a lot more detail to the tarmac, (and Craig - including the DHL area!), by creating a completely new tarmac alphabet and laying them out as draped polygons to speed up redraw, and avoid strobing. It looks fantastic, and really increases the realism, but I will have to add a photoshopped dirt mask over everything to weather the tarmac a bit more. Then, there's the plan to add animated ground support vehicles as well, to make the place look like it's alive. I'm always going to be tweaking this, but as it stands it's fully operational. So if you're an X-Plane user, please download it and give it a try - it's free!

Craig - I'd like to amend the boundary lights as you'd suggested, so please send me some info over whenever you've time! The aim is to be as authentic as I can.

I've also created some WorldTraffic files using real-world timetables so it will be more realistic flying in and out of Auckland. Now the gates are populated correctly with the right aircraft and airline, and fly on the right routes. However, I've got to do a little more manipulation of the files by having the correct times for the flight arrivals and departures, and as they're only from a sample of one day and therefore not completely true-to-life!

After I've laid out the proper timetable I will publish them for WorldTraffic 2 users (which is an excellent program!). Apparently, WT3 will have the ability to download timetables directly off the net, but until it's released (currently in Beta testing) this will be more than adequate.

So far, the response from the X-Plane community has been fantastic, and I'm very grateful to everyone for their support. Obviously, the next stage is to create a full Auckland skyline to provide the ultimate experience!

Ian - any news or developments with Mike? I'd love to get started on this project soon...

Cheers!

Aaron.

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Re: New Zealand and X-Plane 10

Postby Ian Warren » Fri Jan 27, 2017 6:18 am

kiwi_the_iwik wrote:Ian - any news or developments with Mike? I'd love to get started on this project soon...

Mike got a little busy over the last couple weeks, I sorta not been doing much myself, PC doing silly things , the moment the building are not finished yet but I guess thing may take a little longer in the city department.
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Re: New Zealand and X-Plane 10

Postby kiwi_the_iwik » Mon Apr 17, 2017 9:55 pm

I'm going to have to start calling this topic - New Zealand and X-Plane 11!

Just took the plunge and bought the official release - along with a nice, juicy GTX1070. And I've never been happier!

All the previous sceneries and aircraft work beautifully, and the computer throws out 1920x1200 at @ 45-60fps with everything on "lush". I don't think that I need to go 4K, as I'm getting old and my eyes aren't as good as they used to be - but the sim will, if I want. Next step is an Oculus Rift or HTC Vive - not decided yet (but I'm thinking of building a small 3DOF motion platform to go along with it).

I've also put together @ 320 real flight plans to the airport (domestic and international), so the place has really come alive now! I've added a few pictures below for you to see how it looks.

Cheers,

Aaron.


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Re: New Zealand and X-Plane 10

Postby kiwi_the_iwik » Sat Dec 16, 2017 11:00 pm

Hi everyone,

It's been a while since I've posted, but it's really great to see over 30000 views of this thread, which really is quite incredible - and shows just how much interest is still out there for X-Plane!

So - I've been a little busy designing and building over the past few months, and have finally released NZWP Whenuapai - with bespoke 3D structures; license-free orthoimagery that fits into Ortho4XP/Lyndiman's/alpilotX and default sceneries; GroundTraffic moving vehicles; static aircraft; authentic taxiways and runways designed from the ground-up; a fully working ATC (compatible with WT3); and it's XP10/11 compatible.

Try it out here:

https://forums.x-plane.org/index.php?/f ... whenuapai/

It's taken many months of work and effort to complete this project, but in the spirit of X-Plane it's still just donationware... :)

Auckland's CBD is the next project I'll hopefully release before Christmas (I've been building 3 x sceneries concurrently!) - another massive body of work, taking over a year to complete, where I've attempted to build and texture as many recognisable city icons as possible (I just have to tidy up the waterfront and finish Mechanic's Bay).

And to round things off, I'm in the final stages of completing NZPP Paraparaumu - another iconic New Zealand airport which has me using even newer design techniques with unparalleled levels of detail compared to my earlier sceneries! I've also had a lot of assistance from some great folk (primarily driven by the brilliant Andy - aka. Buzzard2008 - and the amazing staff at Kapiti Coast Airport).

Included are some photos - namely, NZWP, Auckland CBD and my (still unfinished!) work of NZPP.

Enjoy!

Aaron

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Re: New Zealand and X-Plane 10

Postby toprob » Sun Dec 17, 2017 10:12 am

That is just brilliant, Aaron, the best NZ stuff I've seen for X-plane. I will install it this week for a proper look! My old NZPM for FSX is looking very dated now!
Your 'take' on things really impresses me, there is nothing 'cartoony' about your work, which is something which I see a lot in X-plane releases.
I do have a partially evolved strategy for X-plane development, which I'll cover in the next Kickstarter update, but basically I'll be sticking to airports only, the first major one being NZCH, but really don't have a clue whether it would be successful enough to keep working on X-plane. It's a strange new world for me, and there are some issues which are really outside my experience -- a quick example which shows up here, the beautifully crafted buildings just look so real, but there is a lot of work to do on things like the NZ vegetation.
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Re: New Zealand and X-Plane 10

Postby kiwi_the_iwik » Tue Dec 19, 2017 8:19 am

Hi Robin,

Thank you so much for your lovely comments! I'm really going for the realistic approach whilst trying to keep the sceneries frame-rate friendly, and have thoroughly loved the building process (I'm still relatively new to it, as well - but have found that it's really addictive!).

I totally agree with you about the vegetation - there aren't enough generic trees and shrubs to work with, so I've attempted to make some of my own. The picture I've included of the front of Kapiti Coast Airport has generic "placeholder" shrubs, but I've since made some nice flax bushes which are more true-to-life.

I'm still having an issue as to whether I need the standard 4 x sided variety, or bespoke 8 x sided. Unfortunately, the other problem is dealing with shadows and reflections which show up the axes - and therefore, blow the illusion of realism! I'll have to re-investigate some scenery programming parameters to see if there's a solution. So far, "ATTR_no_shadow" has improved some of the problems, but hasn't ironed out all the issues...

Cheers,

Aaron.
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Re: New Zealand and X-Plane

Postby Grumble » Tue Dec 26, 2017 6:57 pm

I bought myself X-plane 11 for a Christmas present and... wow. Colour me impressed! I'm loving the "feel" of the flight model, and am having a ball, but am a hunting for some better ground-level scenery. Love the airports but what little I've been able to to with orthoxp, etc. has left trees etc. in the middle of town areas and the airport! I've seen some great pics of the Tauranga area in Xplane (which is what I really want) but can't figure out how to do it myself... if anyone has a link to some pre-created regional scenery I would be really grateful!
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Re: New Zealand and X-Plane

Postby kiwi_the_iwik » Wed Dec 27, 2017 3:54 am

Hi Grumble,

Welcome to X-Plane!

I think you may have to edit the scenery.ini file in your Custom Scenery folder using a text editor program, to specify load order of sceneries.

When installing scenery, it's important to make sure the scenery you'd like to see primarily in the simulator be near, or at, the top of the list. Basically, it goes:
- all downloaded airport scenery;
- the Global Airports folder;
- any generated OSM files you've downloaded or made (i.e. from Simviation.com, or W2XP-generated);
- Orthophotos (i.e from Ortho4XP);
- Mesh files

For further info how to do this, take a look at:

https://forums.x-plane.org/index.php?/f ... -in-order/

If you're still getting trees/objects all over your runways, you may need to lay down some "exclusion zones" in the scenery using either OverlayEditor or WED (or contact the scenery designer directly to get them to do it, if they haven't already!).

Do take a look at the x-plane.org forum site, as the chances are that someone will have a solution for a problem you're facing, and will be happy to share. And there may also be a few tricks/setups/enhancements on the site that you could pick up to help your sim experience! :)

Cheers,

Aaron.
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Re: New Zealand and X-Plane

Postby Grumble » Wed Dec 27, 2017 5:32 pm

Hi Aaron, I'll have to take a look. Unfortunately, a lack of time precludes me from doing much. I own the RealNZ tauranga/rotorua packages for FSX, and I hear they can be converted, but W2XP looks like a better bet, if I can find the time to do it!
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