I've released NZAA Auckland v1.2 on the X-Plane.org download site - found here:http://forums.x-plane.org/index.php?/fi ... -auckland/
I've amended the taxiways and added a lot more detail to the tarmac, (and Craig - including the DHL area!), by creating a completely new tarmac alphabet and laying them out as draped polygons to speed up redraw, and avoid strobing. It looks fantastic, and really increases the realism, but I will have to add a photoshopped dirt mask over everything to weather the tarmac a bit more. Then, there's the plan to add animated ground support vehicles as well, to make the place look like it's alive. I'm always going to be tweaking this, but as it stands it's fully operational. So if you're an X-Plane user, please download it and give it a try - it's free!
Craig - I'd like to amend the boundary lights as you'd suggested, so please send me some info over whenever you've time! The aim is to be as authentic as I can.
I've also created some WorldTraffic files using real-world timetables so it will be more realistic flying in and out of Auckland. Now the gates are populated correctly with the right aircraft and airline, and fly on the right routes. However, I've got to do a little more manipulation of the files by having the correct times for the flight arrivals and departures, and as they're only from a sample of one day and therefore not completely true-to-life!
After I've laid out the proper timetable I will publish them for WorldTraffic 2 users (which is an excellent program!). Apparently, WT3 will have the ability to download timetables directly off the net, but until it's released (currently in Beta testing) this will be more than adequate.
So far, the response from the X-Plane community has been fantastic, and I'm very grateful to everyone for their support. Obviously, the next stage is to create a full Auckland skyline to provide the ultimate experience!
Ian - any news or developments with Mike? I'd love to get started on this project soon...