So Day 2 and it took nearly an hour to actually get flying, then I got nauseous again in 30 mins!
First the headset wouldn't detect; I had to move it to a different USB port and restart the computer. Then my Saitek trim wheel decided not to load drivers (annoying since it trim was on full pitch up!). Another reboot (luckily the headset stayed 'on'). Then the Saitek switch panel decided not to load drivers ... and I gave up on Saitek hardware.
I fired up P3D. I always start cold and dark and this time elected for Queenstown (ORBX).
Now I've already mentioned the problem of 'other' controls within VR, so I used the 2D virtual cockpit view and the mouse to get the RV7 all started up (no Saitek remember) and then I dropped the goggle ... this is where VR finally started...
So further thoughts;
1. Yep, I definitely have nausea and this is worse during ground handling / taxy. The view moves but the body doesn't. Eyes say this, balance says that, brain goes fart.
2. The resolution is good but no where near the clarity of a 'normal' display. Distance is shorter and fuzzier, but workable in a general fashion; you don't see any detail at any 'sensible distance.
3. The gauges in the aircraft 'shimmer'. All the time. At least, the white on black text does.
4. Tonight I had glitches where the view would go dark, then come back and you can see the virtual VR sensors briefly in view if you are looking in the direction of one of them (and since one is front top right I often was). This was very brief, less than a second, but frequent and disconcerting and added to the nausea feeling.
5. I decided I can't really read the text on the gauges. I am familiar with the gauges and the aircraft so under most flight conditions I know what the gauges *should* be displaying and my brain fills in the information - but I'm not really 'reading' the gauges because the text is too fuzzy. They are clear enough to extrapolate and that is what I am doing. To actually *read* the airspeed for example; the ctual number; I had to lean forward to within 5" or so. Now, whether that is resolution or my eyes, who knows? But that is what it is.
The 'good' ... and it IS good, make no mistake...
1. Flying around and close to the mountains at NZQN in the RV7, close, real close is phenomenal. A real sense of scale, of size, of majesty. Scooting just around that ridge and diving down into the value on the other side. Approaching that wall and pulling up last instant into some sort of stall turn or hammerhead. Diving along narrow valleys, under bridges, buzzing watercraft ... oh WOW ... if the nausea wasn't there this would be so awesome.
2. Helicopter. I popped back to the airfield in the RV7 at about 5500ft and lifted the headset and swapped to the R22 and then popped the headset back on. I nearly crapped meself! The sense of altitude was huge; a real vertigo feeling that I have never had in a sim before and I know for certain I wouldn't get in 2D. I dropped the power and collective and dived toward the field - what a sense of vertical speed; exhilarating and scary at the same time. But hovering; WOW, hovering. You hover a heli using peripheral vision & perception and 'seat of the pants' feel. Well obviously there is no feel, but the peripheral and perception is there in spades; I never hovered so good or so close and I bet the air traffic controller in the tower was having a hernia; shame I didn't have an AH64 for this! :-)
3. I can only imagine that flying a tube in VR would be kind of boring as you don't really get all that immersion apart from being inside a somewhat limited space. A military jet though; phew!
4. Finally, in VR doing things you would never do for real and rarely in a sim. Standing up in the cockpit cruising at around 3000ft ('through' the glass) and looking back at the tail gave a real sense of fear briefly as it seemed so real. I had to sit back down. I didn't do it because of the seat and size of my office, but imagine a wing walk; you sure as heck wouldn't feel comfortable 'stepping off' that wing! Guess what I'm going to do tonight? :-)
VR has great immersion and is a lot of fun. A *lot* of fun!
I personally don't think it can be used seriously for 'complex' flying and aircraft (FlyInside and LeapTouch might change that, but I won't know).
Resolution is not there yet. Can't read gauges. Focus is central only and quite bad off centre even by a little bit.
Last night I noticed the 'rings' where the lenses are shaped (physically, the glass) - drops the reality a little.
I can't get over the nausea, and frankly not sure I ever will.
Its a heck of a lot of money; I'd be up for over 2½ grand for the VR, the addons, FlyInside / Leappad or whatever it is called (hand tracking in the VC). That's a whole heap of dough for something 'fun' and still without desired resolution. Half that and I'd be a little tempted.
So that was last night :-)
-- Jeff, Rolleston, NZ
P3Dv4.x and a bunch of add-on stuff... some 'global' products, but otherwise NZ-only