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Feb 16 2008,1:32 PM
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#37
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Member ![]() ![]() Group: Members Posts: 57 Joined: 8-October 07 From: Rotorua Member No.: 821 |
I just bought It about 40minutes ago and im just gobsmacked!
Good job Rob! Cheers Hamish -------------------- ![]() |
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Apr 20 2008,11:50 AM
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#38
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Member ![]() ![]() Group: Members Posts: 17 Joined: 26-February 07 Member No.: 352 |
My Wellington is looking a little bare ... how do I fix this? I have all the sliders on max.
![]() ![]() -------------------- Andrew
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Apr 20 2008,12:17 PM
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#39
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![]() Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,814 Joined: 20-June 07 Member No.: 505 |
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Apr 20 2008,12:20 PM
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#40
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![]() Designer Group: Designers Posts: 3,025 Joined: 29-April 06 From: Lyttelton Member No.: 30 |
My Wellington is looking a little bare ... how do I fix this? I have all the sliders on max. Those look like default ground textures -- this is normally caused by installing a landclass file with a priority higher than Wellington. It could also be a faulty installation, so if you haven't 'nuked' it with landclass, you might try to reinstall it. -------------------- Godzone Virtual Flight, the home of Real New Zealand scenery
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Apr 20 2008,2:14 PM
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#41
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Member ![]() ![]() Group: Members Posts: 17 Joined: 26-February 07 Member No.: 352 |
Those look like default ground textures -- this is normally caused by installing a landclass file with a priority higher than Wellington. It could also be a faulty installation, so if you haven't 'nuked' it with landclass, you might try to reinstall it. Thank you Rob and Nick, I changed the order and it seems to be okay now. -------------------- Andrew
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Aug 29 2008,2:25 PM
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#42
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Newbie ![]() Group: Members Posts: 3 Joined: 29-November 07 Member No.: 899 |
The wish-list of objects which I start with is normally pruned because of time constraints. That's the main reality of trying to make a living from this. As an example of this, one of the things on the Wellington for FSX list is an AI Crusaders stomping all over some little AI Hurricanes in the caketin... It'll be interesting to see if it makes it into the final scenery. Ho Ho, I just sent a note to cousin down in "Fog City" that I was going to attempt putting some Crusaders lined up on their goal line with a Hurricane taking a conversion, also a shot at painting the cranes with the Cane's colours and the name "Hurrycrane" written on them, (as in real life for those who don't know) The only problem I have with Real Wellington is that the seawall at the South West corner end - between the road and Lyall Bay appears to be floating a couple of Meters higher than it should be. This is not really a problem but does appear if you have are in Spot Mode and look West when at ground level. Still fiddling with all parameters/addons/meshes etc. Very happy with the Real series of scenery. Thanks Robin. |
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Aug 29 2008,7:11 PM
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#43
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![]() Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,814 Joined: 20-June 07 Member No.: 505 |
I think there is a patch for the tunnel, but best wait for Rob to show up
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Aug 29 2008,7:43 PM
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#44
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![]() Designer Group: Designers Posts: 3,025 Joined: 29-April 06 From: Lyttelton Member No.: 30 |
The only problem I have with Real Wellington is that the seawall at the South West corner end - between the road and Lyall Bay appears to be floating a couple of Meters higher than it should be. This is not really a problem but does appear if you have are in Spot Mode and look West when at ground level. Still fiddling with all parameters/addons/meshes etc. Very happy with the Real series of scenery. Thanks Robin. Which mesh do you use? |
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Aug 30 2008,4:43 PM
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#45
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Member ![]() ![]() Group: Members Posts: 138 Joined: 4-March 08 From: Wellington Member No.: 1,024 |
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Sep 10 2008,3:57 PM
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#46
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Newbie ![]() Group: Members Posts: 3 Joined: 29-November 07 Member No.: 899 |
Which mesh do you use? Thanks for the prompt response - sorry about the delay in replying but I've been working on it. Using RedBaron 20M and Topo, I had previously reinstalled RealWgtn and Wgtn101 and the 20M and Topo without success, this time I disabled all other addon sceneries and the seawall problem dissappeared, reenabled the other addons 1 at a time (same priorities) and now can't recreate it. I'll continue and update this thread if I ever get it back- and with how I fixed it. Thanks again. |
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Sep 11 2008,10:46 AM
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#47
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Member ![]() ![]() Group: Members Posts: 138 Joined: 4-March 08 From: Wellington Member No.: 1,024 |
Thanks for the prompt response - sorry about the delay in replying but I've been working on it. Using RedBaron 20M and Topo, I had previously reinstalled RealWgtn and Wgtn101 and the 20M and Topo without success, this time I disabled all other addon sceneries and the seawall problem dissappeared, reenabled the other addons 1 at a time (same priorities) and now can't recreate it. I'll continue and update this thread if I ever get it back- and with how I fixed it. Thanks again. Hi there I have just played around with this and tracked it down to the RBE Topo. If it is disabled the problem goes away. I think this has to do with the ability to use FSX coastlines or not, as explained in the readme with the RBE Topo. Glenn. |
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Jun 15 2010,9:50 PM
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#48
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![]() Forum Addict ![]() ![]() ![]() Group: Members Posts: 334 Joined: 4-June 08 From: Paraparaumu Beach Member No.: 1,127 |
Ok, so I know that the last post in this thread was literally YEARS ago, but I only just bought NZWN and I have the sea wall problem. Sticks out like a dogs proverbials:
![]() ![]() I'm running FSX, the 75m mesh and thats it. Any tips on settings to tweak, etc? Cheers Mark -------------------- |
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Lo-Fi Version | Time is now: 25th May 2013 - 11:47 AM |