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> Wellington support issues
hamstickZKFLT
post Feb 16 2008,1:32 PM
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I just bought It about 40minutes ago and im just gobsmacked! ohmy.gif (in a good way tongue.gif )

Good job Rob!
Cheers
Hamish plane.gif


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andrewp
post Apr 20 2008,11:50 AM
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My Wellington is looking a little bare ... how do I fix this? I have all the sliders on max.







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NZ255
post Apr 20 2008,12:17 PM
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http://nzff.org/forum/index.php?showtopic=5192&hl=tower


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toprob
post Apr 20 2008,12:20 PM
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QUOTE (andrewp @ Apr 20 2008, 11:50 AM) *
My Wellington is looking a little bare ... how do I fix this? I have all the sliders on max.


Those look like default ground textures -- this is normally caused by installing a landclass file with a priority higher than Wellington.
It could also be a faulty installation, so if you haven't 'nuked' it with landclass, you might try to reinstall it.


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andrewp
post Apr 20 2008,2:14 PM
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QUOTE (toprob @ Apr 25 2008, 01:20 AM) *
Those look like default ground textures -- this is normally caused by installing a landclass file with a priority higher than Wellington.
It could also be a faulty installation, so if you haven't 'nuked' it with landclass, you might try to reinstall it.


Thank you Rob and Nick, I changed the order and it seems to be okay now.



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lmcisaac
post Aug 29 2008,2:25 PM
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QUOTE (toprob @ Oct 3 2006, 11:33 AM) *
The wish-list of objects which I start with is normally pruned because of time constraints. That's the main reality of trying to make a living from this.
As an example of this, one of the things on the Wellington for FSX list is an AI Crusaders stomping all over some little AI Hurricanes in the caketin... It'll be interesting to see if it makes it into the final scenery.


Ho Ho, I just sent a note to cousin down in "Fog City" that I was going to attempt putting some Crusaders lined up on their goal line with a Hurricane taking a conversion, also a shot at painting the cranes with the Cane's colours and the name "Hurrycrane" written on them, (as in real life for those who don't know)
The only problem I have with Real Wellington is that the seawall at the South West corner end - between the road and Lyall Bay appears to be floating a couple of Meters higher than it should be. This is not really a problem but does appear if you have are in Spot Mode and look West when at ground level. Still fiddling with all parameters/addons/meshes etc.
Very happy with the Real series of scenery. Thanks Robin.

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NZ255
post Aug 29 2008,7:11 PM
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I think there is a patch for the tunnel, but best wait for Rob to show up


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toprob
post Aug 29 2008,7:43 PM
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QUOTE (lmcisaac @ Aug 29 2008, 02:25 PM) *
The only problem I have with Real Wellington is that the seawall at the South West corner end - between the road and Lyall Bay appears to be floating a couple of Meters higher than it should be. This is not really a problem but does appear if you have are in Spot Mode and look West when at ground level. Still fiddling with all parameters/addons/meshes etc.
Very happy with the Real series of scenery. Thanks Robin.


Which mesh do you use?
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GlennAV8R
post Aug 30 2008,4:43 PM
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QUOTE (toprob @ Aug 29 2008, 07:43 PM) *
Which mesh do you use?


I have this problem also. fsx updated version, and am using 20m mesh.
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lmcisaac
post Sep 10 2008,3:57 PM
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QUOTE (toprob @ Aug 29 2008, 07:43 PM) *
Which mesh do you use?

Thanks for the prompt response - sorry about the delay in replying but I've been working on it.
Using RedBaron 20M and Topo, I had previously reinstalled RealWgtn and Wgtn101 and the 20M and Topo without success, this time I disabled all other
addon sceneries and the seawall problem dissappeared, reenabled the other addons 1 at a time (same priorities) and now can't recreate it. I'll continue and update this thread if I ever get it back- and with how I fixed it.
Thanks again.
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GlennAV8R
post Sep 11 2008,10:46 AM
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QUOTE (lmcisaac @ Sep 10 2008, 03:57 PM) *
Thanks for the prompt response - sorry about the delay in replying but I've been working on it.
Using RedBaron 20M and Topo, I had previously reinstalled RealWgtn and Wgtn101 and the 20M and Topo without success, this time I disabled all other
addon sceneries and the seawall problem dissappeared, reenabled the other addons 1 at a time (same priorities) and now can't recreate it. I'll continue and update this thread if I ever get it back- and with how I fixed it.
Thanks again.


Hi there

I have just played around with this and tracked it down to the RBE Topo. If it is disabled the problem goes away. I think this has to do with the ability to use FSX coastlines or not, as explained in the readme with the RBE Topo.

Glenn.
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markll
post Jun 15 2010,9:50 PM
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Ok, so I know that the last post in this thread was literally YEARS ago, but I only just bought NZWN and I have the sea wall problem. Sticks out like a dogs proverbials:





I'm running FSX, the 75m mesh and thats it. Any tips on settings to tweak, etc?

Cheers
Mark


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