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May 10 2012,10:52 AM
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#13
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![]() NZFF Pro-to-type Group: Designers Posts: 22,220 Joined: 5-May 06 From: AREA 51 Member No.: 51 |
Hey Tim
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May 10 2012,4:13 PM
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#14
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Moderator ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,990 Joined: 25-October 06 From: Tauranga Member No.: 217 |
haha I would love to have that Ian....I believe it is 'possible' using an animation but that would require at least a photoreal base etc (i.e. a custom modeled airport as opposed to an update using library objects)
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May 10 2012,5:15 PM
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#15
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,626 Joined: 27-November 10 From: Christchurch Member No.: 2,051 |
haha I would love to have that Ian....I believe it is 'possible' using an animation but that would require at least a photoreal base etc (i.e. a custom modeled airport as opposed to an update using library objects) Funny you say that, have a look at this. |
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May 10 2012,5:41 PM
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#16
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![]() NZFF Pro-to-type Group: Designers Posts: 22,220 Joined: 5-May 06 From: AREA 51 Member No.: 51 |
haha I would love to have that Ian....I believe it is 'possible' using an animation but that would require at least a photoreal base etc (i.e. a custom modeled airport as opposed to an update using library objects) Now i wonder , a rather good model builder could create the similar thing as AI shipping , then again , after the flooding and rail washed away .. just to much for so little . -------------------- ![]() |
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May 10 2012,8:12 PM
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#17
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![]() Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,040 Joined: 3-February 09 From: Napier, New Zealand Member No.: 1,404 |
Very impressive effort by ORBX. Can anyone tell me, though, why we can't have proper rivers in FSX? Is it really that hard to make basic water flowing like a river does instead of have the generic "cut and paste large body of water / big puddle" thing? Having proper rivers - that aren't boring, static ones in photoreal - would give FSX a decent lift in realism.
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May 10 2012,8:38 PM
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#18
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![]() NZFF Pro-to-type Group: Designers Posts: 22,220 Joined: 5-May 06 From: AREA 51 Member No.: 51 |
One reason i continually mention photo , now if you study ORBX rivers being ahead of the game exactly what they did for a texture .. to have rivers and coastlines work the same is a task that is huge but not impossible task .. old saying is .. simply takes time , and many just don't get payed for all addon's produced .. FSX is doing well by compare off its six year ago release .
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Lo-Fi Version | Time is now: 22nd May 2013 - 3:38 PM |